Monday, October 19, 2009

Game Maker

Game maker is an innovation which allows users to create their own games.
It's aim is to make it relatively easy for anyone to make their own games.
I personally found it quite confusing to create a game, but I believe that if you use it several times one might grab a better grasp of creating a game.

The only benefit that would be obvious for use in the classroom is that it may motivate students to complete work and improve hand eye coordination.

It is free to download and use. There are not very many tutorials.

Game Maker 8.0 is soon being released which will have more helpful tutorials on it.

I would not use this in the classroom as I don't think that it would be easily applicable to many learning areas other than ICT, and it would take many lessons to introduce to the students.

Monday, October 12, 2009

second life

Second life is an innovation which is a 3D space where people can interact through avatar representation.

It would be difficult to incorporate second life into a primary school classroom as users need to be 18+ to use it as it contains some inappropriate content.

I can see the educational benefits for using it in either high-school classrooms, university classrooms or TAFE classrooms. It could be a motivating tool to engage students about their work, it has the ability to be adapted for students with both educational and social limitations within the classroom. it also aides students who are external as they are able to go into secondlife and gain the information and tasks that they need.

i would not use this in my classroom, as it is not yet appropriate for primary school students. it also seems quite difficult to use and would take more than one or two lessons to introduce and explain to students. If students were already equipped with the knowledge and know how of secondlife then it would not be such a challenge to incorporate, although i don't think that i would use this innovation within a primary school context.

sleducation.wikispaces.com

Monday, October 5, 2009

Glogster

Glogster is an innovation which allows teachers and students to create interactive, online posters.

This tool allows students to make an online poster which is able to be used for educational purposes.

It is freeware at the moment - but it may not be free in the future.

Students are able to make these posters for fun or for education. These posters could be used at the start of the year, students can put their photos in and videos about things that interest them - this gives students the opportunity to introduce themselves to their classmates.

These Glog's are easily edited, are private and secure (within the classroom), interactive, fun, and valuable for use within the classroom, not to mention they are also environmentally friendly!!

Teachers are able to check and monitor the students’ progress within their Glog's as they have a 'master account', this allows them to check for any inappropriate context, progression with the task at hand and spot any errors.

These Glog's can be adapted to any learning area within the curriculum. They appear to be easily adapted for Learning Areas such as science, mathematics and literacy.

The Glog's are also easil able to be added to social networking sites such as Myspace and Facebook. There is an embedded code, or a link that is easy to copy and paste.

I would definitely use this within my classroom - I think it is a fantastic tool and innovation for interactive learning experiences, and integrating Technology and Enterprise into the classroom.

Below is the Glogger that I created in class today.

http://s005.teacherlorraine.edu.glogster.com/rachyd89/




Monday, August 31, 2009

Week 5 - Bitstrips

Today in class we focused on an innovation called Bitstrips.
This innovation allows anyone to create an avatar and create comics. within creating these comics you are able to create your own characters and scenes.

There are many different kinds of comics that can be made with this innovation, they have different genres and can easily be applied into a classroom context.

The students are able to make their own bitstrips and their own avatars. in doing this they are able to consolidate learning of ideas or new information.


Teachers are able to use this resource in creating comics that may relate to classroom rules, literacy, homework and many other things.

The comics are able to be applied to many learning areas also. They are very easily related to creative writing and other forms of literacy.

This is also a social networking tool and students are able to share their comments with others.

I think that i would use this in my classroom but i think that it would take a few lessons for students to grasp some of the key ideas and concepts of how to use the innovation. but i also believe that students who may have learning difficulties or struggle in particular learning areas (such as literacy) would really enjoy creating their own comics and it would distract students from their struggles with literacy.

This is a comic i made today in class which related to something that happened on one of my practicums. i personally enjoyed using this innovation and creating my own comic. it is evident that this innovation has many creative possibilities, both in and out of a classroom setting.

Thursday, August 20, 2009

Wiki's - Week 4

Week 4 - Wikis

This week in class we had a closer look at Wiki pages.
Previously I have thought that a 'wiki' was just like wikepedia - which it is in a way.

Wiki's are similar to blogs in the sense that they are sharing information to the readers about a particular topic or subject. They are not deemed as a 'credible' source of information - but are usually very informative anyway!

Wiki's are able to be collaboratively written. In class we looked at our Wiki pages for our innovation that we are doing for our assignments, we were able to add writers and contribute to our wiki pages with our partners. In this way we can add and edit pieces written as we go along.

We also created an inspiration document - which outlined features and characteristics of blogs, wikis, webquests and blackboard (a tool on our university website for unit communication between students and lecturers).

Monday, August 10, 2009

Week 3 - ED 485

This is my first Blog post for my computer class ED 485.
We discussed blogs. I think that blogs are used to share information, opinions and view points.
They are a good tool to use within a classroom set up as they would help students consolidate their learning, and sharing information that they have researched with their peers.

As a class we created a 'wordle' (www.wordle.net) about some key features of blogs -




-Rachel